sword_redemption: (downcast)
Drift ([personal profile] sword_redemption) wrote in [community profile] re_alignment2013-06-09 02:31 pm

[video]

[The camera shows Wing's quarters, a breeze lightly rustling a curtain behind the two mechs. Drift's standing, almost pacing, as though he's been talked into this and is still not very comfortable.]

[He hesitates, trying to gather the right words. It's so much easier when he's writing it for someone else.]

A lot--more mechs than we even know--died here, or went missing. Everyone deserves to be remembered, whether we have their bodies or not. They were all like us, and we, any of us, could disappear or....worse, ourselves.

[Ghosts, zombies, the unknown fate of the badlands: so many options, all of them terrible. Wing doesn’t like any of those notions, but this idea is heartening. He rises from his seat near the window.]

If there’s one thing recent events have taught us, it’s that memories have a power of their own. We need a way, not just to mourn, but to remember those no longer with us, both past and future. To honor them. And maybe keep hope alive for the lost.

We were thinking of a place, not like a cemetery, but some place that recalls them as they were. This is for all of us, not just Cybertronians, so we were kind of wondering. How do you celebrate the memories of those you've lost in your worlds?
gtfostalker: A thin-faced man in a hood holds up a circular, glowing object (Artifact)

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[personal profile] gtfostalker 2013-06-11 04:14 am (UTC)(link)
Ahh, like a memorial. All in one location.

[He remembers those!]

We used to put them up in the Zone, but they were all over, not just one spot. Wood with their names carved on it, sometimes flowers or their possessions. But you had to break the guns to keep the bandits from stealing them. You put it up, then go to the nearest safe place and have a drink in their honor.

[Or an entire bottle, one of those.]

Outside of the Zone they were made of stone, sometimes with statues of metal or water around them. But the concept was the same.
winged_knight: (talking: close-up)

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[personal profile] winged_knight 2013-06-12 02:54 am (UTC)(link)
That is the idea. We have nothing like that here. And a lot of reason to be missing people. Or just missing home.

[He nods, but then his helm tilts at that part near the end.]

Break the guns...? Oh. Hmm. That is a good point. Not that we have a lot of bandits per-say here, but leaving possessions of value might be tricky.

[He's not sure what the "zone" is but before his curiosity totally derails things...]

I don't think we've met yet? I'm Wing.
gtfostalker: A thin-faced man in a hood reaches for something off-screen (Grasping)

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[personal profile] gtfostalker 2013-06-12 03:02 pm (UTC)(link)
I cannot blame them. This place, it is very strange. It is good, that you want to do something like this.

We have not. I am called Strelok. It is a pleasure, Wing.

[He'd offer a hand for shaking but. Video and all.]

It is usually better to not put their valuables in a public location. But all that we kept was valuable, except perhaps guitars and harmonicas.
winged_knight: (neutral: lineface)

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[personal profile] winged_knight 2013-06-27 05:30 am (UTC)(link)
It is strange. Even for me, and I come from a version of this world. [Just with less chaos added into the mix. Where's the Guiding Hand when you need them? They'd whip the First Forged into shape!]

Well met, Strelok. [He nods and waves a hand, it's the video version of a handshake anyway.]

That makes sense. I wouldn't this to be a place with doors that locked to keep things safe. People should be able to come and got freely.
gtfostalker: A ma begins to pull the hood down on his jacket (Hood Down)

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[personal profile] gtfostalker 2013-06-28 04:27 am (UTC)(link)
They should be able to, yes. Especially if someone happens to be missing friends at odd hours and wishes to visit them.

[Sort of visit, anyway.]

Ah, perhaps small representations of their valuables instead. Carved or painted, and just enough to give strangers an idea of those they are visiting.