Re/Aligned Mods (
re_alignedmods) wrote in
re_alignment2014-07-07 09:14 pm
Entry tags:
The Zone: Part Two
Thanks to the distraction caused by the various creatures and anomalies, and the interference from the ever-increasing radiation, pinpointing the fallen 'meteor' and likely source of the attacks may have been difficult up until now.
But efforts to locate it have paid off.
South-west of Haven, there is a ridged valley that did not exist a week ago. In it's center is a massive, sprawling power plant, exhaust towers rising up to the horizon. It is literally crawling with more mutants.
As if that was not ominous enough, it is a nuclear power-plant.
Anyone who has been to Earth or knows their human history - or happen to be from a Tyran universe - may recognize it for what it is: Chernobyl, straight out of some alternate Ukraine. The facility is tucked in the middle of the valley like it landed there, edges slightly off and melded into the landscape, but entirely intact in it's crumbling, ominous glory. Despite being of human-make, the building is devoid of functional electric lights, the very air around it seeming to leech the light out of the surroundings, but it is far from lacking in 'living' activity.
The concentration of anomalies, radiation, and Lambda-like energy signatures is at it's strongest here, surrounding the moldering facility. Any sensors point to the readings only getting worse on the inside.
Any organics or particularly weak-armored Cybertronians are going to want protective shielding of some variety to participate in this attack. The radiation in this valley is well beyond safe levels, and only on the rise. Any attempts to simply attack from the air (unfortunately) do little damage, the majority of any ordnance hitting some sort of storm cloud-like anomaly thundering with increasing intensity above the facility.
It looks like it might be growing. Time is running out.
You will have to enter to find the source.
[[Mod Note: Given modly time constraints, the following prompts are not intended to be NPC'd, but are instead to serve as a vague story-line for the assault. Feel free to use them, pick and chose only ones that interest you, or to thread your own attack as you please! However, once the Source is reached, a final prompt will be posted when it is destroyed, (or when the event comes to a close a week from today.)
And as a side-note, this plot contains SPOILERS to the end of the S.T.A.L.K.E.R. series.]]
But efforts to locate it have paid off.
South-west of Haven, there is a ridged valley that did not exist a week ago. In it's center is a massive, sprawling power plant, exhaust towers rising up to the horizon. It is literally crawling with more mutants.
As if that was not ominous enough, it is a nuclear power-plant.
Anyone who has been to Earth or knows their human history - or happen to be from a Tyran universe - may recognize it for what it is: Chernobyl, straight out of some alternate Ukraine. The facility is tucked in the middle of the valley like it landed there, edges slightly off and melded into the landscape, but entirely intact in it's crumbling, ominous glory. Despite being of human-make, the building is devoid of functional electric lights, the very air around it seeming to leech the light out of the surroundings, but it is far from lacking in 'living' activity.
The concentration of anomalies, radiation, and Lambda-like energy signatures is at it's strongest here, surrounding the moldering facility. Any sensors point to the readings only getting worse on the inside.
Any organics or particularly weak-armored Cybertronians are going to want protective shielding of some variety to participate in this attack. The radiation in this valley is well beyond safe levels, and only on the rise. Any attempts to simply attack from the air (unfortunately) do little damage, the majority of any ordnance hitting some sort of storm cloud-like anomaly thundering with increasing intensity above the facility.
It looks like it might be growing. Time is running out.
You will have to enter to find the source.
[[Mod Note: Given modly time constraints, the following prompts are not intended to be NPC'd, but are instead to serve as a vague story-line for the assault. Feel free to use them, pick and chose only ones that interest you, or to thread your own attack as you please! However, once the Source is reached, a final prompt will be posted when it is destroyed, (or when the event comes to a close a week from today.)
And as a side-note, this plot contains SPOILERS to the end of the S.T.A.L.K.E.R. series.]]

ZOMBIES
Radiation: Moderate
They are nothing you haven't faced already, as the mindless, deformed humans have trickled into the Haven.
But perhaps not in this sheer magnitude.
Dozens of groups of five or more shamble about, all around the facility. Walking 'patrols' or staring off into space, or even sitting, huddled around small fires in some pitiful resemblance of their former lives - until the unlucky attacker attracts their attention. Singularly, they are easy enough to pick off - or run over.
Attract too much attention, however...and it could turn into a swarm straight out of a zombie movie.
Re: ZOMBIES
The blue Seeker sweeps in low over the complex, unleashing a controlled sonic BOOM! that rattles the power plant's foundation and flattens most if not all of the surrounding zombies, disorienting them at the very least. He doesn't give them time to recover, either, banking sharply back around for a strafing run with his twin rifles.
There's a barrage of choice words in Cybertronian as his bullets bounce harmlessly off a shield of some kind. Well, that answers the question of the other energy signature he was reading.
He's not worried about how much attention he draws. Stealth is not his greatest ally (especially not with his special mod), and those shambling corpses can't do anything to him anyway.
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Skylynx keeps his wings partially folded as he dives, like a predatory bird from Earth, then flicks out his wings as he swoops over the clusters. He gives another screech of anger, before he's unleashing his fire on them. Hot enough to probably sear them to ash, if it reaches them.
He gives a rumble as he beats his wings, and climbs higher once again. Banking some as he does so, to come back around again for another try.
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Re: ZOMBIES
He opens up a comm channel for easier communications. "Seems like this won't be quite as much of a petro-rabbit shoot as we thought," he said. "Any ideas?"
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I'll edit this if needed.
There's several seconds as a genade lands within in a cluster of zombies. The lights blinking as they rapidly tick down. And then BOOM, there's the blue energon glow as the explosion takes out several groups of zombies at once. The ones that didn't die are probably alert now. Or as alert as zombies can be.
Undettered by the monsters, or the radiation, Bulkhead's racing in not too lompng after the area clears after the explosion. While he has his built in weapons and the canon he got from Magnus, he's left his hammer back at the temple. Safely locked away, this really wasn't the place for it.
"Bring it on!" He transforms one of his hands into his wrecking ball as he charges at the monsters, attacking those that come at him.
Re: I'll edit this if needed.
More or less, anyway. The missile's main target was a doorway to the plant that Breakdown felt was better off closed than open, especially since they could just break through again later if they wanted inside. A few of the zombified stalkers being drawn through thanks to the racket Bulkhead was making were promptly buried under falling debris, or taken care of by the resulting explosion. As for the ones already outside, well...they had bigger problems.
Breakdown was already gunning his way toward Bulkhead in his alt-mode, pancaking several of the mutants and monsters along the way, with still more finding a permanent place on his grill as the armored truck plowed through the battlefield. At least they were thrown free when he transformed at speed, and still more were swatted away as he swung one massive hammer across the ground while he shifted to his Cybertronian form. One or two might even currently be flying at Bulkhead's chassis, but hey, not like a few squishy organics would do much besides ruin the paint.
"Bulkheeead! I'm offended! Throwin' a party without me like this! Fella might get the idea you don't like him!"
Surprise! Radioactive nightmares do not necessarily guarantee Breakdown's going to behave himself around Bulkhead. Or anyone not a Decepticon, really. Still, any unease generated by his arrival- or the subsequent blasts of plasma from his shoulder-mounted cannon streaking off in Bulkhead's direction- should hopefully be assuaged by the fact they did indeed hit their marks. Which, as a point of fact, did not include Bulkhead. Just the hostile organics that had previously been running toward him.
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"Breakdown."
He's not preffered company, but in this circumstance he'll take it. He'll keep a wary eye on him, though. Old habits die hard, even if for him their rivalry had been over, when Breakdown was apparently killed by MECH back home. He raises his wrecking ball to deflect away most of the squishy organic pieces. Nah, it's nothing that won't wash off in the washracks afterward.
"Figured I'd do ya a favor. Soften them up for ya." Yeah, that's totally what he was doing. Breakdown didn't need to know this was his first major fight in over six months. His last bring when they took down Tarn, wasn't long after it thst he'd promised Wheeljack he'd stay off the front lines if he could.
But these circumstances changed it for the moment. This was affecting all of Haven. But Breakdown's taking out zombies, and Bulk's quick to swing back into it.
"Didn't think I'd see you out here."
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GEISTS
Radiation: Moderate to severe
And then, there are the sentient anomalies. Given the amount of radiation and proximity to the Source of all this, it shouldn't be much of a surprise that they are also present in much greater numbers.
Like tiny Lambdas made of lightning or flame, they don't seem to move much. Going around them wouldn't be a problem, if they were not blocking the halls and doorways at regular intervals when found indoors.
While seemingly made of energy, they have a definite presence - and a spiteful one at that. If they are not attacking with their element, charring flesh and metal or scorching the air, they are using psionics to close heavy hatchway doors or flinging scrap piles at anyone nearby. And this run down old facility has a lot of crumbling infrastructure to throw around.
Proceed with caution.
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Except, of course, that they didn't fit in there.
Instead, they were doing the best they could to fight their way through the perimeter. It wouldn't work for themselves, but if they could clear a path for someone smaller to get indoors, it might just be worth it.
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The... undead? humans had been simple and a bit guilt-inducing to just mow through, but these... anomalies proved more... interesting, if nothing else.
"This is--- interesting," Jetfire said, interrupted by having to duck away from a rather impressive piece of rubble lobbed at him by what seemed to be some sort of telekinetic ability, "and might be worrying, if energy anomalies can manifest..."
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They were interesting, of course. Just the kind of interesting he felt no need to see from this close.
... but someone had to do this. Right?
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UBER-BEAST ONE
Radiation: Moderate-severe
Large and powerful enough to flip a car - or an average sized Cybertronian - with stunning blows, this two headed creature is fast and agile. Capable of dodging shots and leaping down from above with crushing attacks, this beast may be difficult to down.
Especially when it comes in packs, hunting down the unwary in cramped halls...
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BOOSH
he'd initially wandered off on his own based on the fact that most things here were small enough to cark it after one poke of his lance/shot from his blaster. it was almost disappointing in a way, that it was so easy, but at the same time a relief. nobody wants the shit of fighting cybertronian sized mutated beasts, bro.
anyway, sentinel's just sort of wandering aimlessly, all 4 headlights on full beam, not really paying attention to where he's going (except steering clear of places that make his robo-geiger counter tick more intensely than it already is) so HE MIGHT JUST WALK INTO BLURR OR BE REALLY EASY TO SPOT BECAUSE OF SAID AFOREMENTIONED FULL BEAM HEADLIGHTS.]
D8
He jumps six feet on the air, scared out do his mind.
Literally six feet on the air. He stays there, floating until he realizes is Sentinel and not some sort of monster.] Oh...hello. IDidntheardyoucoming.
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Best Elite Guard agents right now right here, ladies and gentlemen
Re: Best Elite Guard agents right now right here, ladies and gentlemen
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Reasonably easy to take care of. The radiation creeping upward was fragging worrying, though. He wasn't sure how much he could take, exactly, and even less idea of Starscream.
And then the thing attacked.]
Look out---gah!
[He caught it in the edge of his vision, and of course he couldn't preicsely tip or push Starscream out of the way, but the way his intended push turned into simply slamming into Starscream's leg when the critter slammed into him meant they at least went stumbling.
Cliffjumper swore and tried to get his processor and limbs back in coordination - the strike had scrambled gyros and left him briefly stunned.]
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his processor is so deep into thought, trying to work this all out, that he doesn't even notice anything else is amiss until Cliffjumper is shouting at him.
the minibot slamming into the jet makes him buckle slightly, but there's now a protecting arm around Cliffjumper from pure instinct alone. ]
What was...
[ but then he catches the movement, barely in time to dodge. he sort of drags Cliffjumper with him, not entirely aware of his grip. but being attacked by a quick enemy... that doesn't bode well for them and Starscream's blades pop out with a shnnk. ]
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CONTROLLER
Radiation: Moderate-severe
You might catch a glimpse of what could have been a human, at one point. Or you just hear the high-pitched audio sound that heralds it's arrival, piercing the core of your mind, before things change in some manner.
Perhaps the creature is gone. Or the path seems different; safe where it once was not. Or you simply can't see the psionic bolt of energy that is now flying your way.
Or what you think are you friends and allies...are in fact the fetid claws and fangs of your enemies, closing in around you...
The malicious physic attacks of this creature, aimed to confuse, disorient, and incapacitate, might arguably be the biggest threat to the well-armored Cybertronian.
UBER-BEAST TWO
Radiation: Severe
This hulking monstrosity blocks the way for those that seek entrance to the core, lurking in the dark. The physically strongest mutant to be found, it is capable of stabbing through metal with it's claws, and creating shockwaves that stun the unwary or unagile. Despite it's size, it can skulk around quite easily in the dark...
With bones as tough as steel, it will take a lot of punishment to bring this beast down.
UBER-BEAST TWO
What Drift hadn't really had a chance to practice, though, was the ancient skill of 'not falling through floors'. When the steel shrieked and gave under him, Wing had been just far enough behind him, and with just the right reflexes, to leap into the air. Good strategy, but it was too late for Drift: he tumbled down through the crackling floorboards, unable to tell which way was up, and the idea of activating the jets Vector had given him just to accelerate into a wall was...really not so great.
He landed with a crash, metal and glass and the sickening sound of radiation-soured concrete crumbling in sickly chunks. When he shook his head to clear his vision, he could hear a really unpromising sound in the cloud of dust and clater of falling concrete he'd kicked up.
"Wing?" He hoped the jet could hear him, somewhere, uh, up there. "I think I found something!" And of course by 'something' he means 'something not very good'.
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He coughs, sealing his vents to the cloud of sickening dust that rises, hands waving to clear his view so he can get a visual. The hole is deep and dark beyond the dust cloud, and and his jump jets not helping the matter. Wing almost dives in anyway, but then he hears Drift's voice float up from below.
"Drift?!" he shouts, straining to make out the sounds from below. "Are you okay?" Wing turns back the way they came--he knows they weren't the only ones who entered the plant--and shouts down the corridor in the bright but slim hope that someone might hear him. "Could use some help down here, anybody!?"
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THE CORE
Radiation: SEVERE
At the heart of the sarcophagus, there lies a device. Glowing with livid yellow light, the only light present in the entire power plant, the room fairly pulses both with radiation and Lambda energy. The glow comes from seven pods arrayed around a column. Humanoid shapes are present in each of the pods, curled in a sort of stasis...but they fade in and out with each pulse of the Lambda energy. They seem to whisper, voices indistinct in your mind, always falling out to static and silence before any real words can be made out. The column flickers in and out of reality. The entire room is not entirely there.
Not yet.
But the pulses are getting incrementally faster, and the Lambda energy around the column is growing more distinct. This could be the start of a second tear in reality.
Destroy the source. Before it is too late.
END
Despite it's flickering between realities, the core and the C-Consciousness takes damage readily enough. It's a cascading failure from there, small sparks and flaming short-outs leading to the whole thing going critical.
The pods glow brightest before the end, the loss of one spreading like a fuse to the others, exploding like bursting light bulbs before they are engulfed in the explosion of the core detonation.
If you haven't already: Run.
What might have been an explosive meltdown, however, occurs in reverse.
The explosion never gets past the edges of the room. The shockwave blasts out with fire and flame, sending any remaining attackers flying and cracking the walls of the core with the force. And with a final flicker, the explosion rewinds back into where the core was - which is now just a pillar of black nothingness.
A void in space.
The debris. The walls. The power plant itself. All are pulled back into the gaping void like a black-hole. Glyphed natives seem strangely resistant - but not immune. It's like fighting a raging river current.
Chernobyl and all the closest creatures outside vanish into the tear. And instead of growing into black hole capable of destroying the planet, the void devours itself right out of existence, with only a final pop of changing air pressure.
A few straggling zombies and geists - and an oddly large population of the more mundane, less-mutated creatures - remain, left behind. But other than the crater valley, Chernobyl and the Zone are gone.